Собственно сам скрипт баффера

Код:
#include "StdAfx.h" 
 #include "Setup.h" 

 #ifdef WIN32 
 #pragma warning(disable:4305) 
 #endif 

 #define NPCID 400035 //Put your NPC ID here and enjoy!!! 

 class SCRIPT_DECL GlobalNPC : public GossipScript 
 { 
 public: 
     void GossipHello(Object * pObject, Player* Plr, bool AutoSend); 
     void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code); 
     void GossipEnd(Object * pObject, Player* Plr); 
     void Destroy() 
     { 
         delete this; 
     } 
 }; 
 void GlobalNPC::GossipHello(Object * pObject, Player* Plr, bool AutoSend) 
     { 
             GossipMenu *Menu; 
             objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); 
             if(Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5) 
             {Menu->AddItem(6, "|CFF8B0000Buffs", 1);}else{Menu->AddItem(6, "|CFF191970Buffs", 1);} 
             if(AutoSend) 
             Menu->SendTo(Plr); 
     } 

 void GlobalNPC::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) 
     { 
     Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL; 
     if(pCreature==NULL) 
         return; 

         GossipMenu * Menu; 
         switch(IntId) 
         { 
         case 0: 
         GossipHello(pObject, Plr, true); 
         break; 

         case 1: 
             { 
                 objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); 
                 Menu->AddItem(6, "Blessing Of Kings", 333331); 
                 Menu->AddItem(6, "Blessing Of Might", 333332); 
                 Menu->AddItem(6, "Blessing Of Wisdom", 333333); 
                 Menu->AddItem(6, "Power Word: Shield", 333334); 
                 Menu->AddItem(6, "Shadow Protection", 333335); 
                 Menu->AddItem(6, "Prayer of Fortitude", 333336); 
                 Menu->AddItem(6, "Inner Fire", 333337); 
                 Menu->AddItem(6, "Horn of Winter", 333338); 
                 Menu->AddItem(6, "Frost Presence", 333339); 
                 Menu->AddItem(6, "Unholy Presence", 333340); 
                 Menu->AddItem(6, "Blood Presence", 3333341); 
                 Menu->AddItem(6, "Aspect of the Cheetah", 3333342); 
                 Menu->AddItem(6, "Aspect of the Beast", 333343); 
                 Menu->AddItem(6, "Tureshot Aura", 333344); 
                 Menu->AddItem(6, "Fel Armor", 333345); 
                 Menu->AddItem(6, "Windfury Weapon", 333346); 
                 Menu->AddItem(6, "Lightning Shield", 333347); 
                 Menu->SendTo(Plr); 
             } 
             break; 
          
         case 333331: 
             { 
                 Plr->CastSpell(Plr, 56525, 0); 
             } 
             break; 

         case 333332: 
             { 
                 Plr->CastSpell(Plr, 48932, 0); 
             } 
             break; 

         case 333333: 
             { 
                 Plr->CastSpell(Plr, 48932, 0); 
             } 
             break; 

         case 333334: 
             { 
                 Plr->CastSpell(Plr, 48066, 0); 
             } 
             break; 

         case 333335: 
             { 
                 Plr->CastSpell(Plr, 48169, 0); 
             } 
             break; 

         case 333336: 
             { 
                 Plr->CastSpell(Plr, 48162, 0); 
             } 
             break; 

         case 333337: 
             { 
                 Plr->CastSpell(Plr, 48168, 0); 
             } 
             break; 

         case 333338: 
             { 
                 Plr->CastSpell(Plr, 57623, 0); 
             } 
             break; 

         case 333339: 
             { 
                 Plr->CastSpell(Plr, 48263, 0); 
             } 
             break; 

         case 333340: 
             { 
                 Plr->CastSpell(Plr, 48263, 0); 
             } 
             break; 

         case 333341: 
             { 
                 Plr->CastSpell(Plr, 48266, 0); 
             } 
             break; 

         case 333342: 
             { 
                 Plr->CastSpell(Plr, 5118, 0); 
             } 
             break; 

         case 333343: 
             { 
                 Plr->CastSpell(Plr, 13161, 0); 
             } 
             break; 

         case 333344: 
             { 
                 Plr->CastSpell(Plr, 19506, 0); 
             } 
             break; 

         case 333345: 
             { 
                 Plr->CastSpell(Plr, 47893, 0); 
             } 
             break; 

         case 333346: 
             { 
                 Plr->CastSpell(Plr, 58804, 0); 
             } 
             break; 

         case 333347: 
             { 
                 Plr->CastSpell(Plr, 49281, 0); 
             } 
             break; 
 } 
 } 

 void GlobalNPC::GossipEnd(Object * pObject, Player* Plr) 
 { 
     GossipScript::GossipEnd(pObject, Plr); 
 } 

 void SetupGlobalNPC(ScriptMgr * mgr) 
 { 
     GossipScript * gs = (GossipScript*) new GlobalNPC(); 
     mgr->register_gossip_script(NPCID, gs); 
 }